Hi, My name is Angelo
I'm a sound designer specializing in cinematic sound design and game audio
SKILLS
- Game Audio/Implementation [Unreal Engine/Metasounds/Wwise]
- Cinematic Sound Design
- SFX Recording/Design
- SFX Library Editing/Metadata and Organization
MY FAVORITE SOFTWARE | PLUGINS
- REAPER / FL Studio
- Komplete, Melda, Izotope Suite, Plugin Alliance, Fabfilter, Soundtoys, Kilohearts
- Xfer Serum, Vital, NI Massive, NI Reaktor 6, VCV Rack
- Basehead
RECORDING GEAR
- Zoom F6, Zoom H5
- Rode NTG5, 2x Rode NT5, Rode NT1-A, 2x Shure SM57, Audio Technica AT2035, 2X EMF microphone
TECHNICAL AUDIO
Dynamic Combat | Reactive Crowds
MetaSounds | Audio Modulation | Blueprints
A quick overview of the combat feedback and crowd reaction system made for the GDC Demo of YASUKE: A Lost Descendant.
Foley Component Prototype
C++ | MetaSounds | Blueprints
This project focuses on designing a more generalized system for playing foley events using custom animation notifies. Instead of relying on monolithic patches, the system uses smaller, more flexible MetaSound assets based on templated presets. The system features editable anim notifies for tagging various foley events and an auto-footsteps tracing mode to help with rapid prototyping. The component also contains flexible blueprint callable functions for foley events that may not need to be called with notifies.
METASOUNDS + UNREAL ENGINE SHOWREEL
MetaSounds | Audio Modulation | Blueprints | Niagara Audio
A showcase of various personal projects I've worked on in 2024
MORE SOUND REDESIGNS
CURRENT PROJECTS
CONTACT
email: espositosound@gmail.com