Hi, My name is Angelo

I'm a sound designer specializing in cinematic sound design and game audio

SKILLS
MY FAVORITE SOFTWARE | PLUGINS
RECORDING GEAR

TECHNICAL AUDIO

Dynamic Combat | Reactive Crowds

MetaSounds | Audio Modulation | Blueprints

A quick overview of the combat feedback and crowd reaction system made for the GDC Demo of YASUKE: A Lost Descendant.

Foley Component Prototype

C++ | MetaSounds | Blueprints

This project focuses on designing a more generalized system for playing foley events using custom animation notifies. Instead of relying on monolithic patches, the system uses smaller, more flexible MetaSound assets based on templated presets. The system features editable anim notifies for tagging various foley events and an auto-footsteps tracing mode to help with rapid prototyping. The component also contains flexible blueprint callable functions for foley events that may not need to be called with notifies.

METASOUNDS + UNREAL ENGINE SHOWREEL

MetaSounds | Audio Modulation | Blueprints | Niagara Audio

A showcase of various personal projects I've worked on in 2024

MORE SOUND REDESIGNS

CURRENT PROJECTS

    YASUKE: A Lost Descendant

  • Audio Generalist [Unreal Engine 5]
  • Developer: Dallience Studios | Publisher: TBA | Release Date: TBA
Product Thumbnail

    Trash Wars

  • Sound Designer | Technical Audio [Unreal Engine 5 | Metasounds]
  • Developer: Particle Games | Release Date: July 2025

SFX LIBRARIES

CONTACT

email: espositosound@gmail.com